"Focusing on the hyper-local issue of a canteen led our team to build a food ordering app tailored to the needs of students."
ROUGH PROTOTYPE
HYPER-LOCAL ISSUE

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VILLAGE CAFE CANTEEN APP
Systematic Intervention for ordering Food and Money management
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USER RESEARCH ANALYSIS
6 people in total
"Conducted user research analysis for a food app focused on timely food order registration, quality, customization, and delivery within a college campus."
ABOUT
"This concluding course involved identifying problems within the college and applying UI/UX skills to develop an app as a solution. The course included creating a brand and identity, starting from deciding the name, color palette, and logo to conducting ground research and interviews. The app targeted four major goals and introduced new features such as minute customization and a khata book system."
"Develop a platform with various features and filters to make the ordering experience hassle-free."
GOAL 1
"Create a platform with a khata (ledger) book feature to track expenses, allowing users to pay in advance or later."
GOAL 2
"Develop a platform that includes a pre-ordering feature."
GOAL 3
"Ensure convenient food ordering."
GOAL 4
Team
Identifying Problem, target audience, archetype, interviews, wireframing, visual language, information architecture Naming the app, colour palette, interface of the mobile app, prototyping on figma, goal-minute customization
Aayushi
Identifying problem and target audience, Colour Palette, Logo, Visual Language, Finalising app name, User Flow, Wireframing of the tablet and Prototyping
Saumya
Identifying problem and target audience, Mood Board
Ousef
character drawing
Bhavishya
"FINAL PROTOTYPE SHOWCASING 3 MAIN FEATURES: micro customization for the food, a khata book system, and timing the food order according to class schedules."
FINAL PROTOTYPE
HYPER-LOCAL ISSUE


